Quick Start¶
The fastest path from "I have the package" to "I have a labeled scene."
1. Install as an Asset Library (recommended)¶
- Put
explocallout.blendandblender_assets.cats.txtin a folder you control, e.g.Documents/BlenderAssets/ExploCallout/. - In Blender, open Edit > Preferences > File Paths > Asset Libraries and click + to add a library pointing at that folder.
- Open the Asset Browser in any 3D Viewport, pick your new library, and you'll see the TO_Callouts node group under the Callouts catalog.
- Drag the node group onto any mesh object in your scene, or use Add > Node Group inside a Geometry Nodes modifier.
Prefer Append/Link instead? See the full User Guide for that option.
2. Build an anchor points object¶
Create a single Mesh object where each vertex sits at a part's
world-space origin (keep the object's own transform at Location
(0, 0, 0), Rotation 0, Scale 1). Add a Float Vector attribute
named label_offset on that mesh — one vector per point, pointing from
the anchor toward where you want its label to sit.
3. Apply the node group¶
Add TO_Callouts as a Geometry Nodes modifier on the anchor points
object, then adjust Marker Radius and Leader Radius to match
your scene scale.
4. Add numbered labels¶
Add a Text object at each label position, with a Track To constraint pointing at your camera, so numbers stay readable as you reframe.
5. Inspect the example¶
The package ships with a worked 6-part assembly example — open it and look at the anchor points object and modifier stack to see a known-good reference before building your own.
For the full explanation of how the node group works, known limits, and a FAQ, see the User Guide.