Contact / Help¶
Email support¶
support@revealforge.com
This is a small, focused product line — email is how to reach us.
Before you write in, please have ready¶
To help us solve your issue on the first reply, include:
- Your Blender version (e.g. "4.5.13 LTS" or "5.2.1 LTS" — see
Help > About Blender). - Whether the add-on is installed (Edit > Preferences > Get Extensions) or you're using the node group on its own.
- Your operating system (Windows / macOS / Linux, and version).
- A screenshot of the issue (viewport, panel, modifier stack, or error message, whichever is relevant).
- A minimal
.blendfile that reproduces the problem, if you can put one together — even a stripped-down version of your scene with just the anchor points object and the modifier applied helps us diagnose faster than a description alone.
What we can help with¶
- Installation and setup issues, whether you're using the add-on or the node group on its own — see the User Guide.
- Questions about how the panel, node group, or workflow are meant to be used — see the User Guide and FAQ first, most common questions are already answered there.
- Compatibility questions for your specific Blender version — see Compatibility.
- License and usage-rights questions — see License.
What's out of scope¶
- Custom scene setup or scripting work on your specific project (we can point you to the relevant guide section, but can't build your scene for you).
- Support for modified/redistributed copies of the asset outside the terms of the License.
- Issues caused by third-party add-ons or renderer-specific bugs unrelated to ExploCallout itself.
Before buying¶
Purchase details, including where to buy and the refund policy, will be
published here at launch. If you have a question before purchasing in
the meantime, the FAQ covers common product questions
(compatibility, licensing for client work). For anything else, email us
at support@revealforge.com — pre-purchase questions are welcome.