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Contact / Help

Email support

support@revealforge.com

This is a small, focused product line — email is how to reach us.

Before you write in, please have ready

To help us solve your issue on the first reply, include:

  • Your Blender version (e.g. "4.5.13 LTS" or "5.2.1 LTS" — see Help > About Blender).
  • Whether the add-on is installed (Edit > Preferences > Get Extensions) or you're using the node group on its own.
  • Your operating system (Windows / macOS / Linux, and version).
  • A screenshot of the issue (viewport, panel, modifier stack, or error message, whichever is relevant).
  • A minimal .blend file that reproduces the problem, if you can put one together — even a stripped-down version of your scene with just the anchor points object and the modifier applied helps us diagnose faster than a description alone.

What we can help with

  • Installation and setup issues, whether you're using the add-on or the node group on its own — see the User Guide.
  • Questions about how the panel, node group, or workflow are meant to be used — see the User Guide and FAQ first, most common questions are already answered there.
  • Compatibility questions for your specific Blender version — see Compatibility.
  • License and usage-rights questions — see License.

What's out of scope

  • Custom scene setup or scripting work on your specific project (we can point you to the relevant guide section, but can't build your scene for you).
  • Support for modified/redistributed copies of the asset outside the terms of the License.
  • Issues caused by third-party add-ons or renderer-specific bugs unrelated to ExploCallout itself.

Before buying

Purchase details, including where to buy and the refund policy, will be published here at launch. If you have a question before purchasing in the meantime, the FAQ covers common product questions (compatibility, licensing for client work). For anything else, email us at support@revealforge.com — pre-purchase questions are welcome.