Compatibility¶
Supported Blender versions¶
| Blender version | Status | How it's verified |
|---|---|---|
| 4.5 LTS (tested on 4.5.13 LTS) | Tested | Automated 40-case regression suite, plus packaging and extension-manifest checks. Last run 22 Sep 2026. |
| 5.2 LTS (tested on 5.2.1 LTS) | Tested | Same automated suite; the .blend file (built under 4.5.13 LTS) opens and passes under 5.2.1 LTS. Last run 22 Sep 2026. |
| Blender 4.2 – 4.4, and other 4.5.x / 5.x releases | Installs, not tested | The add-on's manifest declares a minimum of Blender 4.2 (the first version with the extension system), so Blender will install it. No test pass has been run on these versions. |
| Earlier than 4.2 | Not supported | No extension system to install the add-on into. The node group on its own (Append/Link, without the add-on) has not been tested on these versions either. |
What this covers¶
ExploCallout ships two components:
- The add-on (
explocallout-1.0.0.zip) — a Blender extension (GPL-3.0-or-later) that requires Blender's extension system, available from Blender 4.2 onward. explocallout.blend— theTO_CalloutsGeometry Nodes node group, its bundled example scene, and the asset catalog file. This works with Append/Link/Asset Library on its own, with or without the add-on installed.
The add-on is optional but recommended — see the User Guide for the difference between the two ways of using the package.
Format and rendering¶
- Format: Blender extension (add-on) + native
.blendasset (Geometry Nodes node group, cataloged for the Asset Browser) + example scene. - Renderer: works with EEVEE, Cycles and Workbench — the callouts are geometry and text objects, not engine-specific effects.
Questions about your specific setup¶
If you're on a Blender version not listed above, or run into an issue that looks version-related, see Contact / Help — include your exact Blender version so we can help.